Demonstrate proficiency in the use of computers and applications
as well
as an understanding of concepts underlying hardware, software, and
connectivity.
Standard 2:
Demonstrate
responsible use of technology and an understanding of ethics and safety
issues in using electronic media.
Standard from Technology/Engineering Standards for a Full
First-Year Course in Grades 9 or 10
Broad
Concept: Engineering design involves practical problem solving, research,
development, and invention and requires designing, drawing, building,
testing and redesigning.
Learning Experience:
3
minute paper "What
is the difference between an Object and an Instance of an Object?"
To
introduce students to the basic elements of Game Maker
Students are introduced to the X and Y coordinates of a screen
concept
of relative in terms of X and Y
the concept of self, other and object
Demo Web Site
Who helps who in this class
Finish up FileManager Assignment - save file in Basic Folder
as FileManager.doc
Finish up GameMaker Tutorial - save in Basic/GameMaker/Tutorial/firstInitialLastNametutorial1.gmk
Start
your first Game Maker Project -
Create a new Folder in the GameMaker
Directiory called Project1
Go through the tutorials in Lesson 5
Start writing a document on what
your Game Maker project will be. Follow the directions